This diorama was created for my 6 week CGMA class "Intro to Unreal 5" using a combination of created assets, Megascans, and assets from the Dekogon asset library.
Find out more about the class here:
https://www.cgmasteracademy.com/courses/intro-to-unreal-5/
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In this class we go over the basics for learning Unreal Engine 5 by going through the different toolsets the software and engine have to offer. We walk through creating a nanite asset for those that have not tried the process before. We also cover lighting in Lumen and setting up a small scene light this one. Additionally we cover how to use Megascans efficiently and understanding how to easily integrate them into your workflow while creating a space.
This class is great for those wishing to continue their skills from understanding general game ready modeling and texturing and have general 3D knowledge for prop or asset development and wish to push their understanding of game development further. Each student is permitted to make their own diorama or asset. In this class we use Rizom, Unreal Engine 5, Maya (or other 3d package of your choice), Substance Painter, Zbrush, and more to achieve the scene you see here.
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The cannon was created using nanite construction methods to showcase the full process of taking an asset through the full production workflow in the class - UVs in Rizom and textured in painter.