Cinematics of the Swarm from Gears of War 4.
Worked with Cinematics, Meshing, Lighting, and other departments to created the cinematic swarm aspects for the Marcus pod and Reyna ending scene.
The shots shown here illustrate the use, placement, and interactions of the swarm environmental aspects in the cinematics.
My work consisted of creating the environmental swarm materials, textures, and meshes for both scenes (tendrils, pods, goo, etc.)
Many thanks to all the hard work each department put in to making each of these cinematics.
Special shout out to Sasha Dunfee and Krzysztof Teper for awesome work on these scenes!