Individual Swarm Assets, Props, Textures, etc from Gears of War 4.
I created and worked on many of the swarm environmental assets for Gears of War 4.
My primary roles were creation of the materials, meshes, and textures for the pods, tendrils, skins, decals, goo, and some effects.
In working with tech, meshing, lighting, and various other departments the environmental design of the swarm was created to be integrated in many of the structures and buildings thought out the game.
Special thanks to Ryan DowlingSoka and Kurt Diegert for continuous tech support on swarm.